


What begins as a silly romp for the first five or ten hours doesn’t quite hold up when the exact same romp is repeated in hours fifteen, twenty, and twenty-five. While the small stories in each kingdom provide some semblance of driving force pushing the player and their party forward, the repetitive nature of simply going from point A to point B to recover someone’s stolen face grows tiresome over time. The strong Mii character creator available in-game, along with the makeup and wigs, allows for far more customization than Miis created during the Wii or 3DS eras had available to them. Don’t have friends with Miis available to scroll through? No problem! There are Access Key codes being shared online that allow players to search through strangers’ Mii inventories without them even having to be online. Nintendo has a bank of popular Miis from the 3DS days ready for players to pull from, and players can import Miis from friends. Much of the silly humor that is written into the game’s dialogue is amplified to a certain degree by names and faces players choose to impart to all the characters in the game.Ĭreate or import Miis from across various games and media franchises to bring the boredom back.įor those without a strong desire or ability to create the dozens of Miis needed to populate the world of Miitopia, there are plenty of options available. For example in one kingdom, King Ronald McDonald needs the player’s help dealing with issues surrounding his Princess Zelda, who’s being courted by the Noble Squidward, but she’s secretly in love with SpongeBob. What makes these smaller stories memorable are the faces and names players can choose to give their party members and all the NPCs.

The story really doesn’t ever stray far from this premise, but each kingdom players encounter has its own little problem that is directly related to the overall narrative. He is out there removing the faces from the inhabitants of Miitopia and placing those faces on animals and inanimate objects, turning them into evil beasts that attack anyone that draws near. The main story of Miitopia revolves around the evil Dark Lord. There are indeed bright spots in the title, mainly those created by the characters that players assign to roles in the game, but the title far outstays its welcome. The game can be a lot of fun as a humorous, simplistic RPG, but the slog gets real too soon and too often. While Miitopia eventually breaks away from doing the exact same thing over and over a few hours in the game, there are other repetitive elements wrapped around a barely-there plot to cancel this out immediately. How high is your tolerance for the original Bravely Default’s repetitive gameplay loop section? An interesting way to start a review of the updated MiitopiaRPG on Switch, I know, but this is the question that I kept asking friends who asked if they’d like this title.
